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Armature Studio

United StatesFounded 2008Part of Meta
About

About Armature Studio

Armature Studio is located in Austin, Texas and was founded in 2008 by key developers of the acclaimed Metroid Prime franchise. We’ve had the honor of working on some of the most legendary game franchises, such as Borderlands, Batman, Metal Gear Solid, and Fortnite, and partnered with some of the industry’s biggest publishers and developers including: Epic Games, WBIE, Microsoft, Sony, Riot Games, Oculus Studios, Adult Swim Games, Sega, and Konami. Armature is also well respected for developing our own original IPs, such as ReCore and Dead Star and VR favorites Fail Factory! and Sports Scramble. At our core, we’re all gamers – passionate about playing and making great games and focused on…

Catalog

Developed

1

Also credited on

3
Bloodstained: Ritual of the Night
2019

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power. Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel. Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!

MetroidvaniaFantasyHorror
Metal Gear Solid 2: Sons of Liberty - HD Edition
2011

Metal Gear Solid 2: Sons of Liberty - HD Edition feature an increased 720p resolution and a 16:9 aspect ratio, providing a clearer and wider view of the player's surroundings compared to the original 480p resolution and 4:3 ratio of the PlayStation 2 version. Cutscenes can now be viewed in full-screen or letterboxed format, while online achievements/trophies have been added as well. Most of the additional content from Metal Gear Solid 2: Substance has also been ported in this version, such as the Missions and Snake Tales modes, although the Skateboarding mini-game that was present in the PlayStation 2 version of Substance is absent.

StrategyAdventureStealth
Resident Evil 4
2005

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

SurvivalHorrorAdventure

Checkpoint20

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