About Capcom Production Studio 4
Capcom Production Studio 4 was a Capcom games development studio led by producer Shinji Mikami who is credited in all their games. Many of the Resident Evil titles from this period were developed by this studio, among some other popular games like Devil May Cry and Dino Crisis.
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An HD remaster of Devil May Cry, first made available in "Devil May Cry HD Collection." In the first installment of the Devil May Cry series, the player controls Dante as he faces off against the resurrected Demon Emperor, Mundus. The game introduces Dante's abilities, like Devil Trigger which transforms him into a demon, swordplay, gun-slinging, and stylish combos, all of which have become a staple of the series.

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Resident Evil is the 2002 remake of the original 1996 video game of the same name featuring various improvements and gameplay overhaul. The game features all-new graphics and sound, and also incorporates gameplay elements from the earlier installments. While the overall plot remained mostly unchanged, several new areas and rooms were added to the game. This remake also features many additional modes, secrets and various endings over the original.

Originally intended to be the fourth installment in the Resident Evil series, Devil May Cry is an action-adventure game that introduced a host of new elements to the gaming community. Chief among them is the Stylish Rank, which grades the player's performance in combat. The game is split into Missions, which are individually scored according to various factors, such as Orbs gathered and damage taken. Additionally, Devil May Cry did away with the pre-rendered backgrounds of prior Resident Evil games in order to allow for a dynamic camera system.





