About Devolver Digital
Compact and powerful, our team of industry veterans and pioneers possess the knowledge, resources, and passion to turn projects of all sizes into a smashing success. Whether your project needs our help from the initial concept phase, or it just needs a good kick in the pants on its way out the door, we are here to help.
Published
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Fall Guys flings hordes of contestants together online in a mad dash through round after round of escalating chaos until one victor remains! Battle bizarre obstacles, shove through unruly competitors, and overcome the unbending laws of physics to avoid both humiliation and elimination. Leave your dignity at the door and prepare for hilarious failure in your quest for the crown.

Gris is a 2D platformer developed by Nomada Studio and published by Devolver Digital. It is a visually striking game that follows the journey of a young woman named Gris as she navigates a world of grief and loss. The game features no dialogue, relying on its hand-painted art style, evocative music, and environmental storytelling to convey its themes. Gameplay involves exploration, light platforming, and puzzle-solving, with Gris gaining new abilities as the story progresses. It received critical acclaim for its artistic design and emotional depth.

Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.

The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam series, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).

A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.






