About Nordic Games Publishing
From the main company: "Nordic Games is also the name of the Group’s publishing unit, which handles the operative business of the group-wide IP catalogue, with its head office in Vienna, Austria. The publishing unit originally started in 2008, with its main purpose being to create more content to the Game Outlet pallet concept." From the publisher website: "Nordic Games GmbH is a wholly owned publishing subsidiary of Nordic Games Group AB. Founded in 2011, the Vienna/Austria based company Nordic Games GmbH puts great emphasis on its extensive game catalogue. The core portfolio comprises products and brands which have been acquired from JoWooD Entertainment AG and DreamCatcher Interactive…
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Alan Wake is a psychological horror action-adventure game developed by Remedy Entertainment. The narrative centres on Alan Wake, a bestselling thriller novelist experiencing writer's block. He travels to the small town of Bright Falls with his wife, Alice, seeking a change of environment. Shortly after their arrival, Alice vanishes under mysterious circumstances. As Alan searches for her, he discovers pages of a thriller novel he does not recall writing. The events described in these pages begin to manifest in reality, and Alan encounters hostile supernatural entities known as the "Taken," who are controlled by darkness. The gameplay involves navigating Bright Falls and using light to combat these dark forces. The storyline explores themes of reality and fiction, along with the influence of the written word.

Gothic II is a role-playing video game and the sequel to Gothic, by the German developer Piranha Bytes. It was first released on November 29, 2002 in Germany, with North America following almost one year later on October 28, 2003. The game was published by JoWooD Entertainment and Atari.

Gothic is an action role-playing game set in a third-person perspective within a fantasy open world. The player controls an unnamed prisoner sent into a mining colony enclosed by a magical barrier. Gameplay emphasizes exploration without quest markers or a guided map, and the player character begins with no skills, learning them by finding teachers and spending earned skill points. The game features three factions to join, each offering different paths and abilities: the Old Camp provides access to Fire Mages, the New Camp to Water Mages, and the Brotherhood to early magic through worship of a being called the Sleeper. Combat involves melee weapons, ranged weapons, and magic across six circles of increasing power. The environment is highly interactive, allowing the player to cook food, forge weapons, and perform many activities seen in NPC routines.




